[PATCH 1/5] wined3d: Check if destination texture has GPU access in glsl_blitter_supported().
Henri Verbeet
hverbeet at codeweavers.com
Mon Nov 11 10:12:11 CST 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
More information about the wine-devel
mailing list