[PATCH vkd3d 00/13] vkd3d: Implement compute-shader based UAV clears.
cybermax at dexter.no
Mon Nov 11 14:42:23 CST 2019
On 11.11.2019 17:03, Philip Rebohle wrote:
> Note that this may conflict with the following pending patches (haven't checked in detail):
> - 171883 "vkd3d: Allocate one large buffer for a heap and offset into it."
> - 172639 "vkd3d: Store a copy of Vulkan view object handles in descriptors."
It does conflict with pending - 172677 "vkd3d: Support RS 1.0 VOLATILE
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