[PATCH 5/5] d3d9: Handle stateblocks in d3d9_device_SetStreamSourceFreq().
Zebediah Figura
z.figura12 at gmail.com
Mon Nov 11 19:56:02 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/device.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index a0653d2a421..df1996bf850 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3689,7 +3689,9 @@ static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
wined3d_mutex_lock();
- hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
+ hr = wined3d_stateblock_set_stream_source_freq(device->update_state, stream_idx, freq);
+ if (SUCCEEDED(hr) && !device->recording)
+ hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
wined3d_mutex_unlock();
return hr;
--
2.23.0
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