[PATCH vkd3d 2/2] vkd3d: Return valid node masks in external resource heap properties.

Conor McCarthy cmccarthy at codeweavers.com
Wed Nov 13 08:48:29 CST 2019


Hitman 2 calls GetHeapProperties() for each swapchain buffer and checks if
the creation node mask is 1. If not then it fails to store the resource
pointers for later rendering.

Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
 libs/vkd3d/resource.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index e93d50b..45a80af 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -1518,6 +1518,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_GetHeapProperties(ID3D12Resource
         {
             memset(heap_properties, 0, sizeof(*heap_properties));
             heap_properties->Type = D3D12_HEAP_TYPE_DEFAULT;
+            heap_properties->CreationNodeMask = 1;
+            heap_properties->VisibleNodeMask = 1;
         }
         if (flags)
             *flags = D3D12_HEAP_FLAG_NONE;
-- 
2.23.0




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