[PATCH 5/6] d3dcompiler: Implement d3d10 GetConstantBufferByName().
Matteo Bruni
mbruni at codeweavers.com
Wed Nov 13 09:27:26 CST 2019
From: Connor McAdams <conmanx360 at gmail.com>
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3dcompiler_43/reflection.c | 26 ++++++++++++++++++++++++--
1 file changed, 24 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index a88c444eaae..7cfea141c48 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -1943,9 +1943,31 @@ static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_sha
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
ID3D10ShaderReflection *iface, const char *name)
{
- FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
+ struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
+ unsigned int i;
- return NULL;
+ TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
+
+ if (!name)
+ {
+ WARN("Invalid argument specified.\n");
+ return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
+ }
+
+ for (i = 0; i < reflection->constant_buffer_count; ++i)
+ {
+ struct d3dcompiler_shader_reflection_constant_buffer *d = &reflection->constant_buffers[i];
+
+ if (!strcmp(d->name, name))
+ {
+ TRACE("Returning ID3D10ShaderReflectionConstantBuffer %p.\n", d);
+ return &d->ID3D10ShaderReflectionConstantBuffer_iface;
+ }
+ }
+
+ WARN("Invalid name specified.\n");
+
+ return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(ID3D10ShaderReflection *iface,
--
2.21.0
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