[PATCH 5/6] d3dcompiler: Implement d3d10 GetConstantBufferByName().

Matteo Bruni mbruni at codeweavers.com
Wed Nov 13 09:27:26 CST 2019


From: Connor McAdams <conmanx360 at gmail.com>

Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3dcompiler_43/reflection.c | 26 ++++++++++++++++++++++++--
 1 file changed, 24 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index a88c444eaae..7cfea141c48 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -1943,9 +1943,31 @@ static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_sha
 static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
         ID3D10ShaderReflection *iface, const char *name)
 {
-    FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
+    struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
+    unsigned int i;
 
-    return NULL;
+    TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
+
+    if (!name)
+    {
+        WARN("Invalid argument specified.\n");
+        return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
+    }
+
+    for (i = 0; i < reflection->constant_buffer_count; ++i)
+    {
+        struct d3dcompiler_shader_reflection_constant_buffer *d = &reflection->constant_buffers[i];
+
+        if (!strcmp(d->name, name))
+        {
+            TRACE("Returning ID3D10ShaderReflectionConstantBuffer %p.\n", d);
+            return &d->ID3D10ShaderReflectionConstantBuffer_iface;
+        }
+    }
+
+    WARN("Invalid name specified.\n");
+
+    return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(ID3D10ShaderReflection *iface,
-- 
2.21.0




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