[PATCH 2/6] d3dcompiler: Implement d3d10 reflection GetResourceBindingDesc() method.
Matteo Bruni
mbruni at codeweavers.com
Wed Nov 13 09:27:23 CST 2019
From: Connor McAdams <conmanx360 at gmail.com>
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3dcompiler_43/reflection.c | 14 ++++++++++++--
1 file changed, 12 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 7a278114821..02210df7d5e 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -1922,9 +1922,19 @@ static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_sha
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(ID3D10ShaderReflection *iface,
UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
{
- FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
+ struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
+
+ if (!desc || index >= reflection->bound_resource_count)
+ {
+ WARN("Invalid argument specified.\n");
+ return E_INVALIDARG;
+ }
+
+ memcpy(desc, &reflection->bound_resources[index], sizeof(*desc));
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(ID3D10ShaderReflection *iface,
--
2.21.0
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