[PATCH 4/4] ddraw: Handle stateblocks in d3d_device7_SetLight().

Zebediah Figura z.figura12 at gmail.com
Wed Nov 13 21:47:50 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/ddraw/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index e2643e6589d..55a9c6b6a18 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -5545,7 +5545,9 @@ static HRESULT d3d_device7_SetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3
 
     wined3d_mutex_lock();
     /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
-    hr = wined3d_device_set_light(device->wined3d_device, light_idx, (struct wined3d_light *)light);
+    hr = wined3d_stateblock_set_light(device->update_state, light_idx, (const struct wined3d_light *)light);
+    if (SUCCEEDED(hr) && !device->recording)
+        hr = wined3d_device_set_light(device->wined3d_device, light_idx, (const struct wined3d_light *)light);
     wined3d_mutex_unlock();
 
     return hr_ddraw_from_wined3d(hr);
-- 
2.23.0




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