[PATCH 3/4] d3d8: Handle stateblocks in d3d8_device_SetLight().
Zebediah Figura
z.figura12 at gmail.com
Wed Nov 13 21:47:49 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 00539fdd07f..a7a08b3f809 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1750,7 +1750,9 @@ static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index,
/* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
wined3d_mutex_lock();
- hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
+ hr = wined3d_stateblock_set_light(device->update_state, index, (const struct wined3d_light *)light);
+ if (SUCCEEDED(hr) && !device->recording)
+ hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
wined3d_mutex_unlock();
return hr;
--
2.23.0
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