[PATCH 4/6] d3dcompiler: Implement ID3D10ShaderReflectionConstantBuffer GetVariableByName() method.
Matteo Bruni
mbruni at codeweavers.com
Thu Nov 14 13:59:58 CST 2019
From: Connor McAdams <conmanx360 at gmail.com>
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3dcompiler_43/reflection.c | 24 +++++++++++++++++++++++-
1 file changed, 23 insertions(+), 1 deletion(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 5c08cdf5e45..820e5c239f2 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -2093,7 +2093,29 @@ static ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE d3d10_shader_reflectio
static ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetVariableByName(
ID3D10ShaderReflectionConstantBuffer *iface, const char *name)
{
- FIXME("iface %p, name %s stub!\n", iface, name);
+ struct d3dcompiler_shader_reflection_constant_buffer *cb = impl_from_ID3D10ShaderReflectionConstantBuffer(iface);
+ unsigned int i;
+
+ TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
+
+ if (!name)
+ {
+ WARN("Invalid argument specified.\n");
+ return &null_variable.ID3D10ShaderReflectionVariable_iface;
+ }
+
+ for (i = 0; i < cb->variable_count; ++i)
+ {
+ struct d3dcompiler_shader_reflection_variable *v = &cb->variables[i];
+
+ if (!strcmp(v->name, name))
+ {
+ TRACE("Returning ID3D10ShaderReflectionVariable %p.\n", v);
+ return &v->ID3D10ShaderReflectionVariable_iface;
+ }
+ }
+
+ WARN("Invalid name specified.\n");
return &null_variable.ID3D10ShaderReflectionVariable_iface;
}
--
2.21.0
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