[PATCH 1/2] wined3d: Factor out wined3d_context_gl_create_wgl() function.

Paul Gofman gofmanp at gmail.com
Thu Nov 14 14:40:02 CST 2019


Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
 dlls/wined3d/context.c | 179 ++++++++++++++++++++++-------------------
 1 file changed, 98 insertions(+), 81 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index f4c0d46f8e..5cb1b927e5 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1935,11 +1935,11 @@ HRESULT wined3d_context_no3d_init(struct wined3d_context *context_no3d, struct w
     return WINED3D_OK;
 }
 
-HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wined3d_swapchain_gl *swapchain_gl)
+static BOOL wined3d_context_gl_create_wgl_ctx(struct wined3d_context_gl *context_gl,
+        struct wined3d_swapchain_gl *swapchain_gl)
 {
     const struct wined3d_format *color_format, *ds_format;
     struct wined3d_context *context = &context_gl->c;
-    const struct wined3d_d3d_info *d3d_info;
     const struct wined3d_gl_info *gl_info;
     struct wined3d_resource *target;
     unsigned int target_bind_flags;
@@ -1947,81 +1947,8 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
     HGLRC ctx, share_ctx;
     unsigned int i;
 
-    TRACE("context_gl %p, swapchain %p.\n", context_gl, swapchain_gl);
-
-    wined3d_context_init(&context_gl->c, &swapchain_gl->s);
-
     device = context->device;
     gl_info = &device->adapter->gl_info;
-    context_gl->gl_info = gl_info;
-    d3d_info = context->d3d_info;
-
-    context_gl->tid = GetCurrentThreadId();
-    context_gl->window = context->swapchain->win_handle;
-    if (context_gl->window == GetDesktopWindow())
-    {
-        TRACE("Swapchain is created on the desktop window, trying backup device context.\n");
-        context_gl->dc = NULL;
-    }
-    else if (!(context_gl->dc = GetDCEx(context_gl->window, 0, DCX_USESTYLE | DCX_CACHE)))
-        WARN("Failed to retrieve device context, trying swapchain backup.\n");
-
-    if (!context_gl->dc)
-    {
-        if (!(context_gl->dc = wined3d_swapchain_gl_get_backup_dc(swapchain_gl)))
-        {
-            ERR("Failed to retrieve a device context.\n");
-            return E_FAIL;
-        }
-        context_gl->dc_is_private = TRUE;
-    }
-
-    list_init(&context_gl->fbo_list);
-    list_init(&context_gl->fbo_destroy_list);
-
-    list_init(&context_gl->occlusion_queries);
-    list_init(&context_gl->fences);
-    list_init(&context_gl->timestamp_queries);
-    list_init(&context_gl->so_statistics_queries);
-    list_init(&context_gl->pipeline_statistics_queries);
-
-    for (i = 0; i < ARRAY_SIZE(context_gl->tex_unit_map); ++i)
-        context_gl->tex_unit_map[i] = WINED3D_UNMAPPED_STAGE;
-    for (i = 0; i < ARRAY_SIZE(context_gl->rev_tex_unit_map); ++i)
-        context_gl->rev_tex_unit_map[i] = WINED3D_UNMAPPED_STAGE;
-    if (gl_info->limits.graphics_samplers >= WINED3D_MAX_COMBINED_SAMPLERS)
-    {
-        /* Initialize the texture unit mapping to a 1:1 mapping. */
-        unsigned int base, count;
-
-        wined3d_gl_limits_get_texture_unit_range(&gl_info->limits, WINED3D_SHADER_TYPE_PIXEL, &base, &count);
-        if (base + WINED3D_MAX_FRAGMENT_SAMPLERS > ARRAY_SIZE(context_gl->rev_tex_unit_map))
-        {
-            ERR("Unexpected texture unit base index %u.\n", base);
-            goto fail;
-        }
-        for (i = 0; i < min(count, WINED3D_MAX_FRAGMENT_SAMPLERS); ++i)
-        {
-            context_gl->tex_unit_map[i] = base + i;
-            context_gl->rev_tex_unit_map[base + i] = i;
-        }
-
-        wined3d_gl_limits_get_texture_unit_range(&gl_info->limits, WINED3D_SHADER_TYPE_VERTEX, &base, &count);
-        if (base + WINED3D_MAX_VERTEX_SAMPLERS > ARRAY_SIZE(context_gl->rev_tex_unit_map))
-        {
-            ERR("Unexpected texture unit base index %u.\n", base);
-            goto fail;
-        }
-        for (i = 0; i < min(count, WINED3D_MAX_VERTEX_SAMPLERS); ++i)
-        {
-            context_gl->tex_unit_map[WINED3D_MAX_FRAGMENT_SAMPLERS + i] = base + i;
-            context_gl->rev_tex_unit_map[base + i] = WINED3D_MAX_FRAGMENT_SAMPLERS + i;
-        }
-    }
-
-    if (!(context_gl->texture_type = heap_calloc(gl_info->limits.combined_samplers,
-            sizeof(*context_gl->texture_type))))
-        goto fail;
 
     target = &context->current_rt.texture->resource;
     target_bind_flags = target->bind_flags;
@@ -2095,7 +2022,7 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
     }
 
     if (!context_gl->pixel_format)
-        goto fail;
+        return FALSE;
 
     wined3d_context_gl_enter(context_gl);
 
@@ -2103,7 +2030,7 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
     {
         ERR("Failed to set pixel format %d on device context %p.\n", context_gl->pixel_format, context_gl->dc);
         context_release(context);
-        goto fail;
+        return FALSE;
     }
 
     share_ctx = device->context_count ? wined3d_context_gl(device->contexts[0])->gl_ctx : NULL;
@@ -2112,7 +2039,7 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
         if (!(ctx = context_create_wgl_attribs(gl_info, context_gl->dc, share_ctx)))
         {
             context_release(context);
-            goto fail;
+            return FALSE;
         }
     }
     else
@@ -2121,7 +2048,7 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
         {
             ERR("Failed to create a WGL context.\n");
             context_release(context);
-            goto fail;
+            return FALSE;
         }
 
         if (share_ctx && !wglShareLists(share_ctx, ctx))
@@ -2130,7 +2057,7 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
             context_release(context);
             if (!wglDeleteContext(ctx))
                 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, GetLastError());
-            goto fail;
+            return FALSE;
         }
     }
 
@@ -2149,9 +2076,99 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
         context_release(context);
         if (!wglDeleteContext(ctx))
             ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, GetLastError());
-        goto fail;
+        return FALSE;
+    }
+
+    return TRUE;
+}
+
+HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wined3d_swapchain_gl *swapchain_gl)
+{
+    struct wined3d_context *context = &context_gl->c;
+    const struct wined3d_d3d_info *d3d_info;
+    const struct wined3d_gl_info *gl_info;
+    struct wined3d_device *device;
+    unsigned int i;
+
+    TRACE("context_gl %p, swapchain %p.\n", context_gl, swapchain_gl);
+
+    wined3d_context_init(&context_gl->c, &swapchain_gl->s);
+
+    device = context->device;
+    gl_info = &device->adapter->gl_info;
+    context_gl->gl_info = gl_info;
+    d3d_info = context->d3d_info;
+
+    context_gl->tid = GetCurrentThreadId();
+    context_gl->window = context->swapchain->win_handle;
+    if (context_gl->window == GetDesktopWindow())
+    {
+        TRACE("Swapchain is created on the desktop window, trying backup device context.\n");
+        context_gl->dc = NULL;
+    }
+    else if (!(context_gl->dc = GetDCEx(context_gl->window, 0, DCX_USESTYLE | DCX_CACHE)))
+        WARN("Failed to retrieve device context, trying swapchain backup.\n");
+
+    if (!context_gl->dc)
+    {
+        if (!(context_gl->dc = wined3d_swapchain_gl_get_backup_dc(swapchain_gl)))
+        {
+            ERR("Failed to retrieve a device context.\n");
+            return E_FAIL;
+        }
+        context_gl->dc_is_private = TRUE;
+    }
+
+    list_init(&context_gl->fbo_list);
+    list_init(&context_gl->fbo_destroy_list);
+
+    list_init(&context_gl->occlusion_queries);
+    list_init(&context_gl->fences);
+    list_init(&context_gl->timestamp_queries);
+    list_init(&context_gl->so_statistics_queries);
+    list_init(&context_gl->pipeline_statistics_queries);
+
+    for (i = 0; i < ARRAY_SIZE(context_gl->tex_unit_map); ++i)
+        context_gl->tex_unit_map[i] = WINED3D_UNMAPPED_STAGE;
+    for (i = 0; i < ARRAY_SIZE(context_gl->rev_tex_unit_map); ++i)
+        context_gl->rev_tex_unit_map[i] = WINED3D_UNMAPPED_STAGE;
+    if (gl_info->limits.graphics_samplers >= WINED3D_MAX_COMBINED_SAMPLERS)
+    {
+        /* Initialize the texture unit mapping to a 1:1 mapping. */
+        unsigned int base, count;
+
+        wined3d_gl_limits_get_texture_unit_range(&gl_info->limits, WINED3D_SHADER_TYPE_PIXEL, &base, &count);
+        if (base + WINED3D_MAX_FRAGMENT_SAMPLERS > ARRAY_SIZE(context_gl->rev_tex_unit_map))
+        {
+            ERR("Unexpected texture unit base index %u.\n", base);
+            goto fail;
+        }
+        for (i = 0; i < min(count, WINED3D_MAX_FRAGMENT_SAMPLERS); ++i)
+        {
+            context_gl->tex_unit_map[i] = base + i;
+            context_gl->rev_tex_unit_map[base + i] = i;
+        }
+
+        wined3d_gl_limits_get_texture_unit_range(&gl_info->limits, WINED3D_SHADER_TYPE_VERTEX, &base, &count);
+        if (base + WINED3D_MAX_VERTEX_SAMPLERS > ARRAY_SIZE(context_gl->rev_tex_unit_map))
+        {
+            ERR("Unexpected texture unit base index %u.\n", base);
+            goto fail;
+        }
+        for (i = 0; i < min(count, WINED3D_MAX_VERTEX_SAMPLERS); ++i)
+        {
+            context_gl->tex_unit_map[WINED3D_MAX_FRAGMENT_SAMPLERS + i] = base + i;
+            context_gl->rev_tex_unit_map[base + i] = WINED3D_MAX_FRAGMENT_SAMPLERS + i;
+        }
     }
 
+    if (!(context_gl->texture_type = heap_calloc(gl_info->limits.combined_samplers,
+            sizeof(*context_gl->texture_type))))
+        goto fail;
+
+    if (!wined3d_context_gl_create_wgl_ctx(context_gl, swapchain_gl))
+        goto fail;
+
     if (context_debug_output_enabled(gl_info))
     {
         GL_EXTCALL(glDebugMessageCallback(wined3d_debug_callback, context));
-- 
2.23.0




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