[PATCH 2/4] d3d9: Handle stateblocks in d3d9_device_LightEnable().

Zebediah Figura z.figura12 at gmail.com
Fri Nov 15 09:46:51 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 4c865f30568..ec1800a6492 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2222,7 +2222,9 @@ static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD i
     TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
 
     wined3d_mutex_lock();
-    hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
+    hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable);
+    if (SUCCEEDED(hr) && !device->recording)
+        hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
     wined3d_mutex_unlock();
 
     return hr;
-- 
2.23.0




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