[PATCH 4/4] ddraw: Handle stateblocks in d3d_device7_LightEnable().
Zebediah Figura
z.figura12 at gmail.com
Fri Nov 15 09:46:53 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/ddraw/device.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 55a9c6b6a18..cdb2e9c2ba9 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -6431,7 +6431,9 @@ static HRESULT d3d_device7_LightEnable(IDirect3DDevice7 *iface, DWORD light_idx,
TRACE("iface %p, light_idx %u, enabled %#x.\n", iface, light_idx, enabled);
wined3d_mutex_lock();
- hr = wined3d_device_set_light_enable(device->wined3d_device, light_idx, enabled);
+ hr = wined3d_stateblock_set_light_enable(device->update_state, light_idx, enabled);
+ if (SUCCEEDED(hr) && !device->recording)
+ hr = wined3d_device_set_light_enable(device->wined3d_device, light_idx, enabled);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
--
2.23.0
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