[PATCH vkd3d 1/2] vkd3d: Always return a valid allocation size for D3D12 default alignments.

Henri Verbeet hverbeet at gmail.com
Fri Nov 15 12:45:49 CST 2019

On Wed, 13 Nov 2019 at 18:34, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> Some hardware and driver combinations, e.g. AMD RX 580 / RADV, do not support
> alignments of 0x1000 and 0x10000. This causes GetResourceAllocationInfo() to
> return a size of ~0 for valid D3D12 alignments. Some games do not check for
> this. For example Hitman 2 will allocate heaps of size 0xffffffff and run out
> of vram. This patch also fixes RX 580 alignment test failures.
What are the returned and requested alignments in that case?

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