[PATCH 1/2] dlls/d3d12: Fix D3D12SerializeVersionedRootSignature.

Sveinar Søpler cybermax at dexter.no
Sat Nov 16 06:13:29 CST 2019


Together with these wine patches yes, not by vkd3d patches by itself.

If it is of interest, i can post the necessary vkd3d patches that fixes 
both the errors with flashing textures 
(https://bugs.winehq.org/show_bug.cgi?id=46410) and crashes when zoning 
into nazjetar (https://bugs.winehq.org/show_bug.cgi?id=47471) and if one 
or both of the "D3D12 Serialize" patches is needed for D3D12 to work 
with current wine-staging-git?

PS. This "mailinglist" thing is horribly hopeless to keep up to date 
when referring to other patches.. atleast not in a way that i can figure 
out other than posting links.. and browsing through various .txt archive 
files to figure that out, so when i posted about a vkd3d patch that 
fixed things, it was probably not clear that it ALSO needed wine 
patches, that i think (without once again searching through 100'eds of 
mailthreads) was mentioned earlier in the thread. Sorry.

Sveinar

On 15.11.2019 23:10, Henri Verbeet wrote:
> On Sat, 16 Nov 2019 at 01:25, Sveinar Søpler <cybermax at dexter.no> wrote:
>> I still use these two patches
>>
>> [PATCH 1/2] dlls/d3d12: Fix D3D12SerializeVersionedRootSignature
>> <https://www.winehq.org/pipermail/wine-devel/2019-October/152356.html>
>>
>> [PATCH 2/2] dlls/d3d12: Add
>> D3D12CreateVersionedRootSignatureDeserializer.
>> <https://www.winehq.org/pipermail/wine-devel/2019-October/152357.html>
>>
>> to play World of Warcraft with my patched vkd3d. Since this seems "gone"
>> from the queue, does this mean it is better to try to get this
>> implemented through staging, or should i just wait for vkd3d_1.2 and
>> this patch being resubmitted?
>>
>> Kinda feel like some "special interest" to play WoW with D3D12 i guess :)
>>
> I was under the impression that you said a later vkd3d patch resolved
> the issue with World of Warcraft. Is that not the case?



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