[PATCH 3/3] ddraw: Track WINED3D_RS_ZENABLE in the primary stateblock.

Zebediah Figura z.figura12 at gmail.com
Sat Nov 16 17:26:32 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/ddraw/device.c  | 2 ++
 dlls/ddraw/surface.c | 2 ++
 2 files changed, 4 insertions(+)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index cdb2e9c2ba9..4ad1fdb7f57 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -7025,6 +7025,8 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
 
     ddraw->d3ddevice = device;
 
+    wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_ZENABLE,
+            d3d_device_update_depth_stencil(device));
     wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_ZENABLE,
             d3d_device_update_depth_stencil(device));
     if (version == 1) /* Color keying is initially enabled for version 1 devices. */
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 89e5024c0ef..fda42f2982f 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -6085,6 +6085,8 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
                 return hr_ddraw_from_wined3d(hr);
             }
 
+            wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_ZENABLE,
+                    !!swapchain_desc.enable_auto_depth_stencil);
             wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_ZENABLE,
                     !!swapchain_desc.enable_auto_depth_stencil);
         }
-- 
2.23.0




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