[PATCH 1/4] d3d11/tests: Don't use empty initializer list.
Stefan Dösinger
stefan at codeweavers.com
Sun Nov 17 06:43:12 CST 2019
Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
---
They are a gcc thing, Visual Studio rejects them.
---
dlls/d3d11/tests/d3d11.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 1dbd4050011..f378ae52ecc 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -19422,9 +19422,9 @@ static void test_uav_load(void)
#define R32_FLOAT DXGI_FORMAT_R32_FLOAT
#define R32_UINT DXGI_FORMAT_R32_UINT
#define R32_SINT DXGI_FORMAT_R32_SINT
- {&ps_ld_2d_float, &float_2d, {R32_FLOAT, TEX_2D, 0}, {}, (const DWORD *)float_data},
- {&ps_ld_2d_uint, &uint_2d, {R32_UINT, TEX_2D, 0}, {}, (const DWORD *)uint_data},
- {&ps_ld_2d_int, &int_2d, {R32_SINT, TEX_2D, 0}, {}, (const DWORD *)int_data},
+ {&ps_ld_2d_float, &float_2d, {R32_FLOAT, TEX_2D, 0}, {0}, (const DWORD *)float_data},
+ {&ps_ld_2d_uint, &uint_2d, {R32_UINT, TEX_2D, 0}, {0}, (const DWORD *)uint_data},
+ {&ps_ld_2d_int, &int_2d, {R32_SINT, TEX_2D, 0}, {0}, (const DWORD *)int_data},
{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, 0, 0, ~0u}, {0}, (const DWORD *)uint_data},
{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, 0, 0, ~0u}, {1}, (const DWORD *)uint_data2},
{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, 0, 0, ~0u}, {2}, (const DWORD *)uint_data3},
--
2.23.0
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