[PATCH 1/4] d3d11/tests: Don't use empty initializer list.

Stefan Dösinger stefan at codeweavers.com
Sun Nov 17 06:43:12 CST 2019


Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>

---

They are a gcc thing, Visual Studio rejects them.
---
 dlls/d3d11/tests/d3d11.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 1dbd4050011..f378ae52ecc 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -19422,9 +19422,9 @@ static void test_uav_load(void)
 #define R32_FLOAT    DXGI_FORMAT_R32_FLOAT
 #define R32_UINT     DXGI_FORMAT_R32_UINT
 #define R32_SINT     DXGI_FORMAT_R32_SINT
-        {&ps_ld_2d_float,    &float_2d,   {R32_FLOAT, TEX_2D,       0},          {}, (const DWORD *)float_data},
-        {&ps_ld_2d_uint,     &uint_2d,    {R32_UINT,  TEX_2D,       0},          {}, (const DWORD *)uint_data},
-        {&ps_ld_2d_int,      &int_2d,     {R32_SINT,  TEX_2D,       0},          {}, (const DWORD *)int_data},
+        {&ps_ld_2d_float,    &float_2d,   {R32_FLOAT, TEX_2D,       0},         {0}, (const DWORD *)float_data},
+        {&ps_ld_2d_uint,     &uint_2d,    {R32_UINT,  TEX_2D,       0},         {0}, (const DWORD *)uint_data},
+        {&ps_ld_2d_int,      &int_2d,     {R32_SINT,  TEX_2D,       0},         {0}, (const DWORD *)int_data},
         {&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT,  TEX_2D_ARRAY, 0, 0, ~0u}, {0}, (const DWORD *)uint_data},
         {&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT,  TEX_2D_ARRAY, 0, 0, ~0u}, {1}, (const DWORD *)uint_data2},
         {&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT,  TEX_2D_ARRAY, 0, 0, ~0u}, {2}, (const DWORD *)uint_data3},
-- 
2.23.0




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