[PATCH v5 3/5] vkd3d: Support using vkd3d-utils path when testing on Windows.

Henri Verbeet hverbeet at gmail.com
Mon Nov 18 09:36:25 CST 2019

On Mon, 18 Nov 2019 at 18:14, Hans-Kristian Arntzen
<post at arntzen-software.no> wrote:
> When testing vkd3d on Windows, we were only able to use the native D3D12
> path. Add an ifdef to configure this.
I'm not against this in principle, but you'd have to properly
integrate it into the build system.

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