[PATCH v3 8/9] d3dx9: Implement recording parameters to parameter block.

Matteo Bruni matteo.mystral at gmail.com
Mon Nov 18 10:02:14 CST 2019


On Thu, Nov 14, 2019 at 3:45 PM Paul Gofman <gofmanp at gmail.com> wrote:

> +static void *parameter_get_update_data(struct d3dx_effect *effect, struct d3dx_parameter *param,
> +        unsigned int bytes, BOOL value_changed)
> +{
> +    assert(bytes <= param->bytes);
> +
> +    if (value_changed && !effect->current_parameter_block)
> +        set_dirty(param);
> +
> +    return effect->current_parameter_block ? record_parameter(effect, param, bytes) : param->data;
> +}

I'm not entirely satisfied with this function (or possibly just its
name). What's a bit annoying is that this sometimes it has a side
effect (setting the parameter dirty), which is something one wouldn't
normally expect from a "get". I don't think I have good suggestions
though. It does have a vague resemblance to the
texture_bind_and_dirtify() function in wined3d, so maybe simply call
it param_get_and_flag_data() or something like that?



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