[PATCH v5 5/5] vkd3d: Load d3d12 dynamically in d3d12 tests.

Hans-Kristian Arntzen post at arntzen-software.no
Mon Nov 18 12:15:49 CST 2019

On 11/18/19 6:52 PM, Hans-Kristian Arntzen wrote:
> On 11/18/19 6:17 PM, Henri Verbeet wrote:
>> On Mon, 18 Nov 2019 at 20:24, Hans-Kristian Arntzen
>> <post at arntzen-software.no> wrote:
>>> There are no d3d12 headers or -ld3d12 available in MinGW-w64 on 
>>> msys2 at
>>> least.
>> Vkd3d builds its own d3d12 import libraries, d3d12.cross32.a and
>> d3d12.cross64.a, as part of the crosstest target.
> Sounds like we can remove those then? (This came up in a CMake build 
> since autotools doesn't work when building on Windows.)
To clarify, it's mostly minor inconvenient things, and I need debugging 
in CLion/MSVC for some things, so ideally, I'd prefer a solution which 
can work without having to go through autotools, and dynamically loading 
d3d12 would make it simpler in all cases I think as there is no longer a 
reason to build stub import libraries.
> Cheers,
> Hans-Kristian

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