[PATCH vkd3d 1/7] vkd3d: Use size_t instead of SIZE_T for GPU VA sizes.
Henri Verbeet
hverbeet at codeweavers.com
Mon Nov 25 08:05:36 CST 2019
From: Hans-Kristian Arntzen <post at arntzen-software.no>
This also fixes a format specifier warning in an ERR for the 32-bit Linux
build.
Signed-off-by: Hans-Kristian Arntzen <post at arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This supersedes patch 174182.
libs/vkd3d/vkd3d_private.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index 84b5ff2..c6bfe96 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -205,13 +205,13 @@ HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker,
struct vkd3d_gpu_va_allocation
{
D3D12_GPU_VIRTUAL_ADDRESS base;
- SIZE_T size;
+ size_t size;
void *ptr;
};
struct vkd3d_gpu_va_slab
{
- SIZE_T size;
+ size_t size;
void *ptr;
};
--
2.11.0
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