[PATCH vkd3d 1/7] vkd3d: Use size_t instead of SIZE_T for GPU VA sizes.

Henri Verbeet hverbeet at codeweavers.com
Mon Nov 25 08:05:36 CST 2019


From: Hans-Kristian Arntzen <post at arntzen-software.no>

This also fixes a format specifier warning in an ERR for the 32-bit Linux
build.

Signed-off-by: Hans-Kristian Arntzen <post at arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This supersedes patch 174182.

 libs/vkd3d/vkd3d_private.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index 84b5ff2..c6bfe96 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -205,13 +205,13 @@ HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker,
 struct vkd3d_gpu_va_allocation
 {
     D3D12_GPU_VIRTUAL_ADDRESS base;
-    SIZE_T size;
+    size_t size;
     void *ptr;
 };
 
 struct vkd3d_gpu_va_slab
 {
-    SIZE_T size;
+    size_t size;
     void *ptr;
 };
 
-- 
2.11.0




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