[PATCH vkd3d v2 1/2] vkd3d: Return success for all valid D3D12 alignments.
Henri Verbeet
hverbeet at gmail.com
Mon Nov 25 14:07:25 CST 2019
On Mon, 25 Nov 2019 at 10:30, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> + if (requested_alignment != D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)
> + goto invalid;
Should this be in d3d12_resource_validate_desc() instead? Likewise for images.
> + /* Validate the alignment in the resource description. Also allow the Vulkan alignment in case the caller
> + * specifies it in future calls.
Did you observe that happening, or is this speculative?
> + estimated_size = vkd3d_format_is_compressed(format)
> + ? desc->Width * desc->Height * format->block_byte_count / (format->block_width * format->block_height)
> + : desc->Width * desc->Height * format->byte_count;
That's not how size calculations for block-based formats work. See
e.g. vkd3d_format_copy_data(). It also seems this is a separate
change.
> - if (desc->SampleDesc.Count != 1)
> - info->Alignment = D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT;
> - else
> - info->Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
> + /* Theoretically we should return D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT if
> + * (desc->SampleDesc.Count != 1 && !device->feature_options4.MSAA64KBAlignedTextureSupported)
> + * but Vulkan has no such requirement and it may prove unnecessary. */
> + info->Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
>
Separate change?
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