[PATCH v5 4/5] vkd3d: Load Vulkan dynamically in d3d12 test app.

Henri Verbeet hverbeet at gmail.com
Tue Nov 26 11:08:42 CST 2019

On Mon, 18 Nov 2019 at 18:14, Hans-Kristian Arntzen
<post at arntzen-software.no> wrote:
> On Windows, it is not ideal to rely on Vulkan being available as a
> linkable library as a full install of the Vulkan SDK must be present and
> set up, be friendly and load Vulkan dynamically instead.
Is that an issue? I'd somewhat expect people doing Vulkan development
to have the Vulkan SDK installed, but then, the last time I did
serious software development on Windows is more than 15 years ago.
You'd still need the headers in any case.

More information about the wine-devel mailing list