[PATCH 6/6] wined3d: Get rid of the "stateblock_state" field from struct wined3d_device.
Zebediah Figura
z.figura12 at gmail.com
Tue Nov 26 22:58:28 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 11 +----------
dlls/wined3d/wined3d_private.h | 1 -
2 files changed, 1 insertion(+), 11 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f19a52c884a..98559e4f6c6 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -529,8 +529,6 @@ void wined3d_device_cleanup(struct wined3d_device *device)
if (device->swapchain_count)
wined3d_device_uninit_3d(device);
- wined3d_stateblock_state_cleanup(&device->stateblock_state);
-
wined3d_cs_destroy(device->cs);
for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i)
@@ -4763,12 +4761,10 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device
state->viewports[0].max_z = 1.0f;
state->viewport_count = 1;
wined3d_cs_emit_set_viewports(device->cs, 1, state->viewports);
- device->stateblock_state.viewport = state->viewports[0];
SetRect(&state->scissor_rects[0], 0, 0, view->width, view->height);
state->scissor_rect_count = 1;
wined3d_cs_emit_set_scissor_rects(device->cs, 1, state->scissor_rects);
- device->stateblock_state.scissor_rect = state->scissor_rects[0];
}
prev = device->fb.render_targets[view_idx];
@@ -5103,7 +5099,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
wined3d_texture_decref(device->cursor_texture);
device->cursor_texture = NULL;
}
- wined3d_stateblock_state_cleanup(&device->stateblock_state);
state_unbind_resources(&device->state);
}
@@ -5300,7 +5295,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
if (reset_state)
{
- TRACE("Resetting stateblock.\n");
+ TRACE("Resetting state.\n");
wined3d_cs_emit_reset_state(device->cs);
state_cleanup(&device->state);
@@ -5309,8 +5304,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
memset(&device->state, 0, sizeof(device->state));
state_init(&device->state, &device->fb, &device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
- memset(&device->stateblock_state, 0, sizeof(device->stateblock_state));
- wined3d_stateblock_state_init(&device->stateblock_state, device, WINED3D_STATE_INIT_DEFAULT);
device_init_swapchain_state(device, swapchain);
if (wined3d_settings.logo)
@@ -5559,7 +5552,6 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
}
state_init(&device->state, &device->fb, &adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
- wined3d_stateblock_state_init(&device->stateblock_state, device, WINED3D_STATE_INIT_DEFAULT);
device->max_frame_latency = 3;
@@ -5567,7 +5559,6 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
{
WARN("Failed to create command stream.\n");
state_cleanup(&device->state);
- wined3d_stateblock_state_cleanup(&device->stateblock_state);
hr = E_FAIL;
goto err;
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 2e2707c5bd2..3ae7dab858e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3282,7 +3282,6 @@ struct wined3d_device
enum wined3d_feature_level feature_level;
struct wined3d_state state;
- struct wined3d_stateblock_state stateblock_state;
/* Internal use fields */
struct wined3d_device_creation_parameters create_parms;
--
2.23.0
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