[PATCH 2/5] d3d9: Retrieve render state from the primary stateblock.
Zebediah Figura
z.figura12 at gmail.com
Wed Nov 27 19:52:36 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/device.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 2d66c569938..51b7f4d6f59 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2329,6 +2329,7 @@ static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
D3DRENDERSTATETYPE state, DWORD *value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
+ const struct wined3d_stateblock_state *device_state;
struct wined3d_color factor;
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
@@ -2344,7 +2345,8 @@ static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
}
wined3d_mutex_lock();
- *value = wined3d_device_get_render_state(device->wined3d_device, state);
+ device_state = wined3d_stateblock_get_state(device->state);
+ *value = device_state->rs[state];
wined3d_mutex_unlock();
return D3D_OK;
--
2.23.0
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