[PATCH 5/5] wined3d: Store the blend factor in the stateblock as a render state.

Marvin testbot at winehq.org
Wed Nov 27 21:31:04 CST 2019


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=61005

Your paranoid android.


=== debian10 (32 bit report) ===

ddraw:
ddraw2.c:4014: Test failed: Initial D3DRENDERSTATE_SPECULARENABLE is 0, expected TRUE.

=== debian10 (32 bit Chinese:China report) ===

ddraw:
ddraw2.c:4014: Test failed: Initial D3DRENDERSTATE_SPECULARENABLE is 0, expected TRUE.

=== debian10 (32 bit WoW report) ===

ddraw:
ddraw2.c:4014: Test failed: Initial D3DRENDERSTATE_SPECULARENABLE is 0, expected TRUE.

=== debian10 (64 bit WoW report) ===

ddraw:
ddraw2.c:4014: Test failed: Initial D3DRENDERSTATE_SPECULARENABLE is 0, expected TRUE.



More information about the wine-devel mailing list