[PATCH 5/5] wined3d: Store the blend factor in the stateblock as a render state.
Marvin
testbot at winehq.org
Wed Nov 27 21:31:04 CST 2019
Hi,
While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=61005
Your paranoid android.
=== debian10 (32 bit report) ===
ddraw:
ddraw2.c:4014: Test failed: Initial D3DRENDERSTATE_SPECULARENABLE is 0, expected TRUE.
=== debian10 (32 bit Chinese:China report) ===
ddraw:
ddraw2.c:4014: Test failed: Initial D3DRENDERSTATE_SPECULARENABLE is 0, expected TRUE.
=== debian10 (32 bit WoW report) ===
ddraw:
ddraw2.c:4014: Test failed: Initial D3DRENDERSTATE_SPECULARENABLE is 0, expected TRUE.
=== debian10 (64 bit WoW report) ===
ddraw:
ddraw2.c:4014: Test failed: Initial D3DRENDERSTATE_SPECULARENABLE is 0, expected TRUE.
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