[PATCH v2 4/6] d3d8: Use wined3d_stateblock_get_state() in d3d8_device_GetRenderState().
Zebediah Figura
z.figura12 at gmail.com
Wed Nov 27 23:53:40 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 89cdb4e14b0..62c75baae06 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1875,18 +1875,20 @@ static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
D3DRENDERSTATETYPE state, DWORD *value)
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ const struct wined3d_stateblock_state *device_state;
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
wined3d_mutex_lock();
+ device_state = wined3d_stateblock_get_state(device->state);
switch (state)
{
case D3DRS_ZBIAS:
- *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
+ *value = device_state->rs[WINED3D_RS_DEPTHBIAS];
break;
default:
- *value = wined3d_device_get_render_state(device->wined3d_device, state);
+ *value = device_state->rs[state];
}
wined3d_mutex_unlock();
--
2.23.0
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