[PATCH v2 10/12] vkd3d: Fix MSVC build of state.c
Hans-Kristian Arntzen
post at arntzen-software.no
Tue Oct 1 05:33:47 CDT 2019
Signed-off-by: Hans-Kristian Arntzen <post at arntzen-software.no>
---
libs/vkd3d/state.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 12a711b..9dc5cff 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -1342,7 +1342,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct VkShaderModuleCreateInfo shader_desc;
- struct vkd3d_shader_code spirv = {};
+ struct vkd3d_shader_code spirv = {0};
VkResult vr;
int ret;
--
2.23.0
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