[PATCH v2 05/12] vkd3d: Add simple pthread wrapper for MSVC.

Hans-Kristian Arntzen post at arntzen-software.no
Tue Oct 1 05:33:42 CDT 2019


Signed-off-by: Hans-Kristian Arntzen <post at arntzen-software.no>
---
 include/private/vkd3d_threads.h | 165 ++++++++++++++++++++++++++++++++
 1 file changed, 165 insertions(+)
 create mode 100644 include/private/vkd3d_threads.h

diff --git a/include/private/vkd3d_threads.h b/include/private/vkd3d_threads.h
new file mode 100644
index 0000000..94d4307
--- /dev/null
+++ b/include/private/vkd3d_threads.h
@@ -0,0 +1,165 @@
+/*
+ * Copyright 2019 Hans-Kristian Arntzen for Valve
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __VKD3D_THREADS_H
+#define __VKD3D_THREADS_H
+
+#include "config.h"
+
+#if defined(HAVE_PTHREAD_H)
+#include <pthread.h>
+
+#elif defined(_WIN32) /* HAVE_PTHREAD_H */
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+/* pthread_t is passed by value in some functions,
+ * which implies we need pthread_t to be a pointer type here. */
+struct pthread
+{
+    HANDLE thread;
+    DWORD id;
+    void * (*routine)(void *);
+    void *arg;
+};
+typedef struct pthread *pthread_t;
+
+/* pthread_mutex_t is not copyable, so embed CS inline. */
+typedef struct pthread_mutex
+{
+    CRITICAL_SECTION lock;
+} pthread_mutex_t;
+
+/* pthread_cond_t is not copyable, so embed CV inline. */
+typedef struct pthread_cond
+{
+    CONDITION_VARIABLE cond;
+} pthread_cond_t;
+
+static DWORD WINAPI win32_thread_wrapper_routine(void *arg)
+{
+    pthread_t thread = arg;
+    thread->routine(thread->arg);
+    return 0;
+}
+
+static inline int pthread_create(pthread_t *out_thread, void *attr, void * (*thread_fun)(void *), void *arg)
+{
+    pthread_t thread = vkd3d_calloc(1, sizeof(*thread));
+    if (!thread)
+        return -1;
+
+    (void)attr;
+    thread->routine = thread_fun;
+    thread->arg = arg;
+    thread->thread = CreateThread(NULL, 0, win32_thread_wrapper_routine, thread, 0, &thread->id);
+    if (!thread->thread)
+    {
+        vkd3d_free(thread);
+        return -1;
+    }
+    *out_thread = thread;
+    return 0;
+}
+
+static inline int pthread_join(pthread_t thread, void **ret)
+{
+    (void)ret;
+    int success = WaitForSingleObject(thread->thread, INFINITE) == WAIT_OBJECT_0;
+    if (success)
+    {
+        CloseHandle(thread->thread);
+        vkd3d_free(thread);
+    }
+    return success ? 0 : -1;
+}
+
+static inline int pthread_mutex_init(pthread_mutex_t *lock, void *attr)
+{
+    (void)attr;
+    InitializeCriticalSection(&lock->lock);
+    return 0;
+}
+
+static inline int pthread_mutex_lock(pthread_mutex_t *lock)
+{
+    EnterCriticalSection(&lock->lock);
+    return 0;
+}
+
+static inline int pthread_mutex_unlock(pthread_mutex_t *lock)
+{
+    LeaveCriticalSection(&lock->lock);
+    return 0;
+}
+
+static inline int pthread_mutex_destroy(pthread_mutex_t *lock)
+{
+    DeleteCriticalSection(&lock->lock);
+    return 0;
+}
+
+static inline int pthread_cond_init(pthread_cond_t *cond, void *attr)
+{
+    (void)attr;
+    InitializeConditionVariable(&cond->cond);
+    return 0;
+}
+
+static inline void pthread_cond_destroy(pthread_cond_t *cond)
+{
+    (void)cond;
+}
+
+static inline int pthread_cond_signal(pthread_cond_t *cond)
+{
+    WakeConditionVariable(&cond->cond);
+    return 0;
+}
+
+static inline int pthread_cond_broadcast(pthread_cond_t *cond)
+{
+    WakeAllConditionVariable(&cond->cond);
+    return 0;
+}
+
+static inline int pthread_cond_wait(pthread_cond_t *cond, pthread_mutex_t *lock)
+{
+    bool ret = SleepConditionVariableCS(&cond->cond, &lock->lock, INFINITE);
+    return ret ? 0 : -1;
+}
+
+#else /* HAVE_PTHREAD_H */
+#error "Threads are not supported. Cannot build."
+#endif /* HAVE_PTHREAD_H */
+
+static inline void vkd3d_set_thread_name(const char *name)
+{
+#if defined(_MSC_VER)
+    (void)name;
+#elif defined(HAVE_PTHREAD_SETNAME_NP_2)
+    pthread_setname_np(pthread_self(), name);
+#elif defined(HAVE_PTHREAD_SETNAME_NP_1)
+    pthread_setname_np(name);
+#else
+    (void)name;
+#endif
+}
+
+#endif /* __VKD3D_THREADS_H */
-- 
2.23.0




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