[PATCH v2 02/12] vkd3d: Add MSVC path for vkd3d_log2i

Hans-Kristian Arntzen post at arntzen-software.no
Tue Oct 1 05:33:39 CDT 2019


Signed-off-by: Hans-Kristian Arntzen <post at arntzen-software.no>
---
 include/private/vkd3d_common.h | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/include/private/vkd3d_common.h b/include/private/vkd3d_common.h
index ba4b68a..d8fb361 100644
--- a/include/private/vkd3d_common.h
+++ b/include/private/vkd3d_common.h
@@ -84,7 +84,13 @@ static inline bool vkd3d_bitmask_is_contiguous(unsigned int mask)
 /* Undefined for x == 0. */
 static inline unsigned int vkd3d_log2i(unsigned int x)
 {
-#ifdef HAVE_BUILTIN_CLZ
+#ifdef _MSC_VER
+    /* _BitScanReverse returns the index of the highest set bit,
+     * unlike clz which is 31 - index. */
+    unsigned long result;
+    _BitScanReverse(&result, x);
+    return (unsigned int)result;
+#elif defined(HAVE_BUILTIN_CLZ)
     return __builtin_clz(x) ^ 0x1f;
 #else
     static const unsigned int l[] =
-- 
2.23.0




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