[PATCH v2 11/12] vkd3d: Use pthread wrapper header instead of native header
Hans-Kristian Arntzen
post at arntzen-software.no
Tue Oct 1 05:33:48 CDT 2019
Signed-off-by: Hans-Kristian Arntzen <post at arntzen-software.no>
---
libs/vkd3d/vkd3d_private.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index 59f0eac..d063492 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -31,11 +31,11 @@
#include "vkd3d.h"
#include "vkd3d_shader.h"
+#include "vkd3d_threads.h"
#include <assert.h>
#include <inttypes.h>
#include <limits.h>
-#include <pthread.h>
#include <stdbool.h>
#define VK_CALL(f) (vk_procs->f)
--
2.23.0
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