[PATCH v2 11/12] vkd3d: Use pthread wrapper header instead of native header

Hans-Kristian Arntzen post at arntzen-software.no
Tue Oct 1 05:33:48 CDT 2019


Signed-off-by: Hans-Kristian Arntzen <post at arntzen-software.no>
---
 libs/vkd3d/vkd3d_private.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index 59f0eac..d063492 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -31,11 +31,11 @@
 
 #include "vkd3d.h"
 #include "vkd3d_shader.h"
+#include "vkd3d_threads.h"
 
 #include <assert.h>
 #include <inttypes.h>
 #include <limits.h>
-#include <pthread.h>
 #include <stdbool.h>
 
 #define VK_CALL(f) (vk_procs->f)
-- 
2.23.0




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