[PATCH v3] x3daudio: fix lib exports

Andrew Eikum aeikum at codeweavers.com
Tue Oct 1 14:19:31 CDT 2019


On Mon, Sep 30, 2019 at 11:34:34PM +0200, Rafał Mużyło wrote:
> --- a/dlls/x3daudio1_0/x3daudio1_0.spec	2019-08-30 22:11:51.000000000 +0200
> +++ b/dlls/x3daudio1_0/x3daudio1_0.spec	2019-09-24 13:02:59.151295631 +0200
> @@ -1,2 +1,4 @@
> -@ cdecl X3DAudioCalculate(ptr ptr ptr long ptr)
> -@ cdecl X3DAudioInitialize(long float ptr) LEGACY_X3DAudioInitialize
> +@ stdcall -arch=win32 _X3DAudioCalculate at 20(ptr ptr ptr long ptr) LEGACY_X3DAudioCalculate
> +@ stdcall -arch=win32 _X3DAudioInitialize at 12(long float ptr) LEGACY_X3DAudioInitialize
> +@ stdcall -arch=win64 X3DAudioCalculate(ptr ptr ptr long ptr) LEGACY_X3DAudioCalculate
> +@ stdcall -arch=win64 X3DAudioInitialize(long float ptr) LEGACY_X3DAudioInitialize
> --- a/dlls/x3daudio1_1/x3daudio1_1.spec	2019-08-30 22:11:51.000000000 +0200
> +++ b/dlls/x3daudio1_1/x3daudio1_1.spec	2019-09-24 13:02:59.151295631 +0200
> @@ -1,2 +1,4 @@
> -@ cdecl X3DAudioCalculate(ptr ptr ptr long ptr)
> -@ cdecl X3DAudioInitialize(long float ptr) LEGACY_X3DAudioInitialize
> +@ stdcall -arch=win32 _X3DAudioCalculate at 20(ptr ptr ptr long ptr) LEGACY_X3DAudioCalculate
> +@ stdcall -arch=win32 _X3DAudioInitialize at 12(long float ptr) LEGACY_X3DAudioInitialize
> +@ stdcall -arch=win64 X3DAudioCalculate(ptr ptr ptr long ptr) LEGACY_X3DAudioCalculate
> +@ stdcall -arch=win64 X3DAudioInitialize(long float ptr) LEGACY_X3DAudioInitialize
> --- a/dlls/x3daudio1_2/x3daudio1_2.spec	2019-08-30 22:11:51.000000000 +0200
> +++ b/dlls/x3daudio1_2/x3daudio1_2.spec	2019-09-24 13:02:59.151295631 +0200
> @@ -1,2 +1,4 @@
> -@ cdecl X3DAudioCalculate(ptr ptr ptr long ptr)
> -@ cdecl X3DAudioInitialize(long float ptr) LEGACY_X3DAudioInitialize
> +@ stdcall -arch=win32 _X3DAudioCalculate at 20(ptr ptr ptr long ptr) LEGACY_X3DAudioCalculate
> +@ stdcall -arch=win32 _X3DAudioInitialize at 12(long float ptr) LEGACY_X3DAudioInitialize
> +@ stdcall -arch=win64 X3DAudioCalculate(ptr ptr ptr long ptr) LEGACY_X3DAudioCalculate
> +@ stdcall -arch=win64 X3DAudioInitialize(long float ptr) LEGACY_X3DAudioInitialize

I'm not the right person to review this part. Does it look OK to you,
Nikolay?

> --- a/dlls/xaudio2_7/x3daudio.c	2019-08-30 22:11:51.000000000 +0200
> +++ b/dlls/xaudio2_7/x3daudio.c	2019-09-24 14:18:33.519066671 +0200
> @@ -63,7 +63,11 @@ HRESULT CDECL X3DAudioInitialize(UINT32
>  #endif /* XAUDIO2_VER >= 8 */
>  
>  #ifdef X3DAUDIO1_VER
> +#if X3DAUDIO1_VER <= 2
> +void WINAPI LEGACY_X3DAudioInitialize(UINT32 chanmask, float speedofsound,
> +#else
>  void CDECL LEGACY_X3DAudioInitialize(UINT32 chanmask, float speedofsound,
> +#endif
>          X3DAUDIO_HANDLE handle)
>  {
>      TRACE("0x%x, %f, %p\n", chanmask, speedofsound, handle);

It's awkward to split the function signature like that. Could you
either duplicate the whole signature, or, add a X3DAUDIO1_CONVENTION
or something? Same for the below chunk.

By the way, does this fix a bug?

Thanks,
Andrew

> @@ -72,7 +72,11 @@ void CDECL LEGACY_X3DAudioInitialize(UIN
>  #endif /* X3DAUDIO1_VER */
>  
>  #if XAUDIO2_VER >= 8 || defined X3DAUDIO1_VER
> +#if defined(X3DAUDIO1_VER) && X3DAUDIO1_VER <= 2
> +void WINAPI LEGACY_X3DAudioCalculate(const X3DAUDIO_HANDLE handle,
> +#else
>  void CDECL X3DAudioCalculate(const X3DAUDIO_HANDLE handle,
> +#endif
>          const X3DAUDIO_LISTENER *listener, const X3DAUDIO_EMITTER *emitter,
>          UINT32 flags, X3DAUDIO_DSP_SETTINGS *out)
>  {




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