[PATCH 1/6] wined3d: Introduce wined3d_stateblock_set_pixel_shader().

Zebediah Figura z.figura12 at gmail.com
Tue Oct 1 20:03:48 CDT 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/stateblock.c | 12 ++++++++++++
 dlls/wined3d/wined3d.spec |  1 +
 include/wine/wined3d.h    |  1 +
 3 files changed, 14 insertions(+)

diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 4268d085a75..1ee64b3224e 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1340,6 +1340,18 @@ HRESULT CDECL wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stat
     return WINED3D_OK;
 }
 
+void CDECL wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader)
+{
+    TRACE("stateblock %p, shader %p.\n", stateblock, shader);
+
+    if (shader)
+        wined3d_shader_incref(shader);
+    if (stateblock->stateblock_state.ps)
+        wined3d_shader_decref(stateblock->stateblock_state.ps);
+    stateblock->stateblock_state.ps = shader;
+    stateblock->changed.pixelShader = TRUE;
+}
+
 void CDECL wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
         struct wined3d_vertex_declaration *declaration)
 {
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 975de561d0b..6e6f50a7e15 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -258,6 +258,7 @@
 @ cdecl wined3d_stateblock_create(ptr long ptr)
 @ cdecl wined3d_stateblock_decref(ptr)
 @ cdecl wined3d_stateblock_incref(ptr)
+@ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr)
 @ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr)
 @ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
 @ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 1bf103c8a49..2f6e7f3bc03 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2660,6 +2660,7 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
         enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
+void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
 void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
         struct wined3d_vertex_declaration *declaration);
 void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
-- 
2.23.0




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