[PATCH 5/6] d3d9: Handle stateblocks in d3d9_device_SetPixelShaderConstantF().

Zebediah Figura z.figura12 at gmail.com
Tue Oct 1 20:03:52 CDT 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 90882f0f924..539af97fbb5 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3815,8 +3815,11 @@ static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *if
     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
 
     wined3d_mutex_lock();
-    hr = wined3d_device_set_ps_consts_f(device->wined3d_device,
+    hr = wined3d_stateblock_set_ps_consts_f(device->update_state,
             reg_idx, count, (const struct wined3d_vec4 *)data);
+    if (SUCCEEDED(hr) && !device->recording)
+        hr = wined3d_device_set_ps_consts_f(device->wined3d_device,
+                reg_idx, count, (const struct wined3d_vec4 *)data);
     wined3d_mutex_unlock();
 
     return hr;
-- 
2.23.0




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