[PATCH 6/6] d3d8: Handle stateblocks in d3d8_device_SetPixelShaderConstant().
Zebediah Figura
z.figura12 at gmail.com
Tue Oct 1 20:03:53 CDT 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 011364ccbcb..827ec47c608 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3231,7 +3231,9 @@ static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface
iface, start_register, data, count);
wined3d_mutex_lock();
- hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data);
+ hr = wined3d_stateblock_set_ps_consts_f(device->update_state, start_register, count, data);
+ if (SUCCEEDED(hr) && !device->recording)
+ hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data);
wined3d_mutex_unlock();
return hr;
--
2.23.0
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