[PATCH 3/6] d3d8: Handle stateblocks in d3d8_device_SetPixelShader().
Zebediah Figura
z.figura12 at gmail.com
Tue Oct 1 20:03:50 CDT 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index eabefd80433..011364ccbcb 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3144,7 +3144,9 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD
if (!shader)
{
- wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
+ wined3d_stateblock_set_pixel_shader(device->update_state, NULL);
+ if (!device->recording)
+ wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
wined3d_mutex_unlock();
return D3D_OK;
}
@@ -3157,7 +3159,9 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD
}
TRACE("Setting shader %p.\n", shader_impl);
- wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
+ wined3d_stateblock_set_pixel_shader(device->update_state, shader_impl->wined3d_shader);
+ if (!device->recording)
+ wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
wined3d_mutex_unlock();
return D3D_OK;
--
2.23.0
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