[PATCH 3/6] d3d8: Handle stateblocks in d3d8_device_SetPixelShader().

Zebediah Figura z.figura12 at gmail.com
Tue Oct 1 20:03:50 CDT 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d8/device.c | 8 ++++++--
 1 file changed, 6 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index eabefd80433..011364ccbcb 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3144,7 +3144,9 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD
 
     if (!shader)
     {
-        wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
+        wined3d_stateblock_set_pixel_shader(device->update_state, NULL);
+        if (!device->recording)
+            wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
         wined3d_mutex_unlock();
         return D3D_OK;
     }
@@ -3157,7 +3159,9 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD
     }
 
     TRACE("Setting shader %p.\n", shader_impl);
-    wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
+    wined3d_stateblock_set_pixel_shader(device->update_state, shader_impl->wined3d_shader);
+    if (!device->recording)
+        wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.23.0




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