[PATCH 2/6] d3d9: Handle stateblocks in d3d9_device_SetPixelShader().
Marvin
testbot at winehq.org
Tue Oct 1 20:48:49 CDT 2019
Hi,
While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=57243
Your paranoid android.
=== debian10 (32 bit Chinese:China report) ===
d3d9:
d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0.
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