[PATCH vkd3d v3 1/2] vkd3d: Avoid relying on void pointer arithmetic.

Rémi Bernon rbernon at codeweavers.com
Wed Oct 2 03:18:27 CDT 2019


Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
 libs/vkd3d/resource.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index aebe1fa..94eeb50 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -1388,7 +1388,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_ReadFromSubresource(ID3D12Resour
     size = (box.right - box.left) / format->block_width * format->byte_count * format->block_byte_count;
     for (z = box.front; z < box.back; ++z)
     {
-        dst = dst_data + (z - box.front) * dst_slice_pitch;
+        dst = (BYTE*)dst_data + (z - box.front) * dst_slice_pitch;
         src = src_data + z * vk_layout.depthPitch + box.top / format->block_height * vk_layout.rowPitch;
         for (y = box.top; y < box.bottom; y += format->block_height)
         {
-- 
2.23.0




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