[PATCH 4/4] d3d9: Handle stateblocks in d3d9_device_SetPixelShaderConstantB().
Marvin
testbot at winehq.org
Wed Oct 2 19:47:05 CDT 2019
Hi,
While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=57315
Your paranoid android.
=== debian10 (build log) ===
error: patch failed: dlls/wined3d/wined3d.spec:260
error: patch failed: include/wine/wined3d.h:2663
error: patch failed: dlls/wined3d/wined3d.spec:259
error: patch failed: include/wine/wined3d.h:2661
Task: Patch failed to apply
=== debian10 (build log) ===
error: patch failed: dlls/wined3d/wined3d.spec:260
error: patch failed: include/wine/wined3d.h:2663
error: patch failed: dlls/wined3d/wined3d.spec:259
error: patch failed: include/wine/wined3d.h:2661
Task: Patch failed to apply
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