[PATCH 2/4] d3d9: Handle stateblocks in d3d9_device_SetPixelShaderConstantI().

Marvin testbot at winehq.org
Wed Oct 2 19:46:05 CDT 2019


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=57313

Your paranoid android.


=== debian10 (build log) ===

error: patch failed: dlls/wined3d/wined3d.spec:260
error: patch failed: include/wine/wined3d.h:2663
Task: Patch failed to apply

=== debian10 (build log) ===

error: patch failed: dlls/wined3d/wined3d.spec:260
error: patch failed: include/wine/wined3d.h:2663
Task: Patch failed to apply



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