[PATCH] d3dcompiler: Add missing defines, enums and declarations.

Matteo Bruni matteo.mystral at gmail.com
Fri Oct 4 13:11:50 CDT 2019


On Fri, Oct 4, 2019 at 6:07 PM Andrey Gusev <andrey.goosev at gmail.com> wrote:

>  typedef enum D3DCOMPILER_STRIP_FLAGS
>  {
>      D3DCOMPILER_STRIP_REFLECTION_DATA = 1,
>      D3DCOMPILER_STRIP_DEBUG_INFO = 2,
>      D3DCOMPILER_STRIP_TEST_BLOBS = 4,
> +    D3DCOMPILER_STRIP_PRIVATE_DATA = 8,
> +    D3DCOMPILER_STRIP_ROOT_SIGNATURE = 10,
>      D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
>  } D3DCOMPILER_STRIP_FLAGS;

You want 0x10 there, or decimal 16. Probably better to use hex
literals in all these entries for consistency.



More information about the wine-devel mailing list