[PATCH vkd3d 09/11] vkd3d-shader: Add calculate_sysval_array_mask helper.
Philip Rebohle
philip.rebohle at tu-dortmund.de
Wed Oct 16 14:55:43 CDT 2019
Will be used for shader phase outputs. Writing to the
output info array during initialization would not work
because it gets reset in each phase.
Signed-off-by: Philip Rebohle <philip.rebohle at tu-dortmund.de>
---
libs/vkd3d-shader/spirv.c | 29 +++++++++++++++++++++++++++++
1 file changed, 29 insertions(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 4dd25a5..9bffc70 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -4187,6 +4187,35 @@ static void calculate_clip_or_cull_distance_mask(const struct vkd3d_shader_signa
*mask |= (e->mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * e->semantic_index);
}
+static uint32_t calculate_sysval_array_mask(struct vkd3d_dxbc_compiler *compiler,
+ const struct vkd3d_shader_signature *signature, enum vkd3d_shader_input_sysval_semantic sysval)
+{
+ const struct vkd3d_shader_signature_element *e;
+ const struct vkd3d_spirv_builtin *sig_builtin;
+ const struct vkd3d_spirv_builtin *builtin;
+ uint32_t signature_idx, mask = 0;
+
+ builtin = get_spirv_builtin_for_sysval(compiler, sysval);
+
+ if (!builtin)
+ {
+ FIXME("Unhandled sysval %#x.\n", sysval);
+ return 0;
+ }
+
+ for (signature_idx = 0; signature_idx < signature->element_count; signature_idx++)
+ {
+ e = &signature->elements[signature_idx];
+
+ sig_builtin = get_spirv_builtin_for_sysval(compiler, vkd3d_siv_from_sysval_indexed(e->sysval_semantic, e->semantic_index));
+
+ if (sig_builtin && sig_builtin->spirv_builtin == builtin->spirv_builtin)
+ mask |= (e->mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * sig_builtin->member_idx);
+ }
+
+ return mask;
+}
+
/* Emits arrayed SPIR-V built-in variables. */
static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_compiler *compiler)
{
--
2.23.0
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