vkd3d - DXIL support progress?

Henri Verbeet hverbeet at gmail.com
Fri Oct 18 09:32:18 CDT 2019


On Fri, 18 Oct 2019 at 17:51, Hans-Kristian Arntzen
<post at arntzen-software.no> wrote:
> Most of the (little) time I've spent so far as been coming up with an algorithm to convert DXIL's unstructured control flow to something which conforms to SPIR-V's structured model.
>
I may be missing something, but the existing vkd3d-shader code already
needs to take care of that
(vkd3d_dxbc_compiler_emit_control_flow_instruction() in particular),
since both TPF and the (very thin) vkd3d-shader IR are unstructured as
well.



More information about the wine-devel mailing list