vkd3d - DXIL support progress?

Greg Roth goyoroth at gmail.com
Fri Oct 18 10:02:42 CDT 2019


Just to be clear, the control flow structuring problem is something I have
addressed, so work on an algorithm that would solve this problem would not
be duplicated effort.

Greg



On Fri, Oct 18, 2019 at 8:46 AM Henri Verbeet <hverbeet at gmail.com> wrote:

> On Fri, 18 Oct 2019 at 18:08, Hans-Kristian Arntzen
> <post at arntzen-software.no> wrote:
> > On 10/18/19 4:32 PM, Henri Verbeet wrote:
> > > On Fri, 18 Oct 2019 at 17:51, Hans-Kristian Arntzen
> > > <post at arntzen-software.no> wrote:
> > >> Most of the (little) time I've spent so far as been coming up with an
> algorithm to convert DXIL's unstructured control flow to something which
> conforms to SPIR-V's structured model.
> > >>
> > > I may be missing something, but the existing vkd3d-shader code already
> > > needs to take care of that
> > > (vkd3d_dxbc_compiler_emit_control_flow_instruction() in particular),
> > > since both TPF and the (very thin) vkd3d-shader IR are unstructured as
> > > well.
> >
> >  From what I can tell, the DXBC is structured already, and if/endif and
> > friends are already emitted directly, so there isn't any complex
> > analysis required to convert it to SPIR-V. DXIL is unstructured, i.e.,
> > it's a goto soup, but it has to be a reducible CFG at least. I didn't
> > see any implementation for that.
> >
> Right, I wouldn't exactly call TPF structured, but it's not quite
> unstructured either, and doesn't have goto/jump. I wasn't aware that
> DXIL did.
>
> Henri
>
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