[PATCH 1/5] wined3d: Introduce wined3d_stateblock_set_sampler_state().
Zebediah Figura
z.figura12 at gmail.com
Sat Oct 19 12:23:56 CDT 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/stateblock.c | 19 +++++++++++++++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 2 ++
3 files changed, 22 insertions(+)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index a96093295c..70724f0545 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1443,6 +1443,25 @@ void CDECL wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stateb
stateblock->changed.blend_state = TRUE;
}
+void CDECL wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *stateblock,
+ UINT sampler_idx, enum wined3d_sampler_state state, DWORD value)
+{
+ TRACE("stateblock %p, sampler_idx %u, state %s, value %#x.\n",
+ stateblock, sampler_idx, debug_d3dsamplerstate(state), value);
+
+ if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
+ sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - WINED3D_MAX_FRAGMENT_SAMPLERS);
+
+ if (sampler_idx >= ARRAY_SIZE(stateblock->stateblock_state.sampler_states))
+ {
+ WARN("Invalid sampler %u.\n", sampler_idx);
+ return;
+ }
+
+ stateblock->stateblock_state.sampler_states[sampler_idx][state] = value;
+ stateblock->changed.samplerState[sampler_idx] |= 1u << state;
+}
+
static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
{
union
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index c7b10a2b56..bf6b786704 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -264,6 +264,7 @@
@ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr)
@ cdecl wined3d_stateblock_set_ps_consts_i(ptr long long ptr)
@ cdecl wined3d_stateblock_set_render_state(ptr long long)
+@ cdecl wined3d_stateblock_set_sampler_state(ptr long long long)
@ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr)
@ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
@ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 445ecd2f55..2fd16958d5 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2671,6 +2671,8 @@ HRESULT __cdecl wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *st
unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
void __cdecl wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateblock,
enum wined3d_render_state state, DWORD value);
+void __cdecl wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *stateblock,
+ UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
struct wined3d_vertex_declaration *declaration);
void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
--
2.20.1
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