[PATCH 3/5] wined3d: Introduce wined3d_stateblock_set_texture_stage_state().

Zebediah Figura z.figura12 at gmail.com
Sat Oct 19 12:23:58 CDT 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/stateblock.c | 23 +++++++++++++++++++++++
 dlls/wined3d/wined3d.spec |  1 +
 include/wine/wined3d.h    |  2 ++
 3 files changed, 26 insertions(+)

diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 70724f0545..1965a4303f 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1462,6 +1462,29 @@ void CDECL wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *state
     stateblock->changed.samplerState[sampler_idx] |= 1u << state;
 }
 
+void CDECL wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock,
+        UINT stage, enum wined3d_texture_stage_state state, DWORD value)
+{
+    TRACE("stateblock %p, stage %u, state %s, value %#x.\n",
+            stateblock, stage, debug_d3dtexturestate(state), value);
+
+    if (state > WINED3D_HIGHEST_TEXTURE_STATE)
+    {
+        WARN("Invalid state %#x passed.\n", state);
+        return;
+    }
+
+    if (stage > WINED3D_MAX_TEXTURES)
+    {
+        WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
+                stage, WINED3D_MAX_TEXTURES);
+        return;
+    }
+
+    stateblock->stateblock_state.texture_states[stage][state] = value;
+    stateblock->changed.textureState[stage] |= 1u << state;
+}
+
 static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
 {
     union
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index bf6b786704..2df6c510b1 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -265,6 +265,7 @@
 @ cdecl wined3d_stateblock_set_ps_consts_i(ptr long long ptr)
 @ cdecl wined3d_stateblock_set_render_state(ptr long long)
 @ cdecl wined3d_stateblock_set_sampler_state(ptr long long long)
+@ cdecl wined3d_stateblock_set_texture_stage_state(ptr long long long)
 @ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr)
 @ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
 @ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 2fd16958d5..57f5775409 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2673,6 +2673,8 @@ void __cdecl wined3d_stateblock_set_render_state(struct wined3d_stateblock *stat
         enum wined3d_render_state state, DWORD value);
 void __cdecl wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *stateblock,
         UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
+void __cdecl wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock,
+        UINT stage, enum wined3d_texture_stage_state state, DWORD value);
 void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
         struct wined3d_vertex_declaration *declaration);
 void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
-- 
2.20.1




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