[PATCH 5/5] d3d8: Handle stateblocks in d3d8_device_SetTextureStageState().
Zebediah Figura
z.figura12 at gmail.com
Sat Oct 19 12:24:00 CDT 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index cc1409d5c1..53e92707ca 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2226,9 +2226,17 @@ static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
wined3d_mutex_lock();
if (l->sampler_state)
- wined3d_device_set_sampler_state(device->wined3d_device, stage, l->u.sampler_state, value);
+ {
+ wined3d_stateblock_set_sampler_state(device->update_state, stage, l->u.sampler_state, value);
+ if (!device->recording)
+ wined3d_device_set_sampler_state(device->wined3d_device, stage, l->u.sampler_state, value);
+ }
else
- wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->u.texture_state, value);
+ {
+ wined3d_stateblock_set_texture_stage_state(device->update_state, stage, l->u.texture_state, value);
+ if (!device->recording)
+ wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->u.texture_state, value);
+ }
wined3d_mutex_unlock();
return D3D_OK;
--
2.20.1
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