[PATCH 2/5] d3d9: Handle stateblocks in d3d9_device_SetSamplerState().

Zebediah Figura z.figura12 at gmail.com
Sat Oct 19 12:23:57 CDT 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 3d16812d59..dd4d57938e 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2603,7 +2603,9 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDev
     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
 
     wined3d_mutex_lock();
-    wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
+    wined3d_stateblock_set_sampler_state(device->update_state, sampler, state, value);
+    if (!device->recording)
+        wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.20.1




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