[PATCH] wined3d: Issue texture barrier before using a texture attached to FBO.

Henri Verbeet hverbeet at gmail.com
Mon Oct 21 07:59:48 CDT 2019


On Mon, 21 Oct 2019 at 16:25, Paul Gofman <gofmanp at gmail.com> wrote:
> > Note that this doesn't handle resources bound through SRVs. I don't
> > know for sure whether it should, but it doesn't seem unlikely.
>
> I did not test this with d3d10+ yet, but I suspect it might behave
> differently, so I intentionally tried not to touch it behaviour here. I
> read somewhere that d3d11 silently unbinds texture if it is bound to
> output through RTV, but this of course need to verified.
>
Yes, it's fine to not touch SRVs in this patch, but it would be a
shame not to investigate.



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