[PATCH] wined3d: Issue texture barrier before using a texture attached to FBO.
Paul Gofman
gofmanp at gmail.com
Mon Oct 21 08:04:32 CDT 2019
On 10/21/19 15:59, Henri Verbeet wrote:
> On Mon, 21 Oct 2019 at 16:25, Paul Gofman <gofmanp at gmail.com> wrote:
>>> Note that this doesn't handle resources bound through SRVs. I don't
>>> know for sure whether it should, but it doesn't seem unlikely.
>> I did not test this with d3d10+ yet, but I suspect it might behave
>> differently, so I intentionally tried not to touch it behaviour here. I
>> read somewhere that d3d11 silently unbinds texture if it is bound to
>> output through RTV, but this of course need to verified.
>>
> Yes, it's fine to not touch SRVs in this patch, but it would be a
> shame not to investigate.
I will test it before resending the patch.
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