[PATCH v2 2/2] d3d11/tests: Test sampling a texture attached as render target.

Paul Gofman gofmanp at gmail.com
Tue Oct 22 09:45:22 CDT 2019


Hello Philip,

    yes, thanks, the comment in the test is actually wrong, while the
test itself still seem to test intended thing to me (while it tests
setting SRV after RTV only and not doing that in the reverse order). The
color in the 'backbuffer' (which is checked in the first loop) would be
'0x80808080' if the texture was actually sampled or contain some other
mix of values in case of race condition. Consistently keeping the
constant value added in PS shader suggests the input from texture
sampling is 0 (while the texture has 0x40404040 as checked in the next
loop). I will change the comment and maybe tweak a test a bit to make it
more explicit.

Regards,
    Paul.

On 10/22/19 17:04, Philip Rebohle wrote:
> Hi,
>
> while this test passes on Windows, I believe it doesn't tests the
> intended thing, especially given the following comment in the code:
>
> > /* The texture is sampled from SRV but is not updated through RTV. */





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